


In 2014 you expect your game to be fully playable online since 30~40 ms ping values are totally bearable (it's more or less 2 game frames that should even be mitigated by the netcode). In 2000 you wouldn't expect the game to have any online mode implementation and you'd have struggled to search players at your level (it involved moving around your country a lot) to learn the game and eventually enjoy yourself. When you buy a fighting game you're not supposed to play alone by design. Now let's talk about the netcode implementation.
#Street fighter 4 fullscreen pc Pc
Graphics are really nice and on PC you can customize even more game's graphic settings, music is really good (character bgm are better than stage bgm IMHO, but that's just for me) and SFX/announcer are part of what makes the game street fighter.

Usually with a huge roster tier list gets crazy but in Ultra Street Fighter IV there are almost no impossible match-ups. The roster is huge and the gameplay of each character is unique (shotos share similarities ofc). The game is, as was SSFIV AE, one of the best fighting games ever made. Anyway, let's start with everything else, we will get there eventually. I waited a lot before writing this review because this awesome game is cursed by a really bad netcode implementation, I thought the issues I waited a lot before writing this review because this awesome game is cursed by a really bad netcode implementation, I thought the issues could be fixed but since after 2 months the situation is almost the same I think things are going to remain like that forever.
